I'm MetroRed and That's What I think.
Tuesday, September 11, 2012
WO #1: The Force-A-Nature
Weapon Opinion Number 1:
One of my favorite weapons of all time: the Force-a-Nature. It's a bit dated, but is incredibly useful in maps such as cp_gravelpit and sd_doomsday. Because of it's knock-back feature, you can use this to perform a triple-jump, handy in ctf_2fort when there are enemies on the battlements. The knock-back feature will only apply to you if you are in mid-air. If you are on the ground however, the knock-back is applied to the poor sap you're pumping full of bullets, sending him flying. If you time it right, you can blast them off a cliff to their death. While the default scatter-gun is fairly stronger, it demands a more direct approach, whereas the FaN requires an "in-n-out" technique. Hop in, empty both you're shots, hop out, and then circle around for another attack. Heavies are something to avoid however unless you are certain that your shots will finish him before he has time to react. Pyros, demomen, medics, engineers, they don't require too specific strategies. Just apply the same system as above. Spies are particularly vulnerable because of the disorientation the knock-back causes.
I'm MetroRed and That's What I think.
I'm MetroRed and That's What I think.
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